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Game Additions?

Started by StarSabre, March 22, 2006, 09:07:25 AM

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StarSabre

I lost all respect for you after seeing your shameless echo of The_Guest's post on my "Hey" topic in General Discussion.

Shameless!
-Crosses Sabre-

Dodger

But I do like pie  :-[
And the Guest looks like a horse in a man suit.

StarSabre

Now you're quoting your own signature and passing it off as your own work! Hmph.
-Crosses Sabre-

Bakster

People say that this new monster will be too powerful if beamed.

Guess what? So will Mech, Pred, Queen, Spider, and perhaps Tent.

Let's just remove all those monsters because they are too dominant! Hell, let's remove every monster that has 5 str or higher because they are too dominant!

::) ::) ::)

Dodger

Quote from: StarSabre on March 26, 2006, 01:08:34 PM
Now you're quoting your own signature and passing it off as your own work! Hmph.

stfu noob!  ;)



I don't think it's too powerful. It's fine.

The_Gu3st

::Sigh::

Let me explain this one last time for those who think that mechs, queens, etc. are too powerful.

Battle Mech has a perfect balance. It can be easily mutated, hypnoed, pulsed.
Queen can be easily mutated, virused, hypnoed.
Pred can be easily mutated, virused, and disintegrated.
Tent can be easily mutated, virused, and it has a major disadvantage with only one movement point.
Spider can be easily electropulsed and mutated.

Of all these creatures, I think spider is the best. However, if one does have a real spider, chances are it was beamed on a high tech alignment. If thats the case, electro has a great chance to work, plus someone else might be able to beam a spider/mech to counteract it.

One of the biggest reasons I am opposed to this is because of the fact that it is neutral, so if someone was to get a lucky beam on this monster, they have pretty much won the game (Yes, I understand its not over till its over, but you are at a big disadvantage is someone beams this).

Let me explain why none of these have reasonable chances of working against this psi-king. The main reason is because of its unreasonably high resistance of 7.

Electro and Virus are useless against it, there goes two of the best defensive moves.

Mutate has a 30% chance of working, you may as well try to beam your own psi-king.

Disrupter has stint of 4, plus resistance check with 20% bonus on defence, so the initial probability of it working is 10%, then it needs to succeed a 19% chance (the actual attack) so disrupter has a 1.9% chance of working.

Disintegrater is similar, it needs to succeed the initial 10% chance, then a 50% chance, so it has a 5% chance of working.

Fire and goo both has a 11% chance of working on it


Now you see how strong this monster really is in all actual applications? I would say some more, but only if you guys still disagree with me...

/rant  :-\ ::)

MathWiz20

Guest I couldn't have said it better...that's exactly my argument sabre...lol I just wish I could have said that...maybe I was too lazy  ;)

Oh...and dodger...I feel I have the right to call myself an experienced player lol.  You said experienced players would not try to beam this thing in the beginning.  Well I would...and I'm experienced...and guest would too because that's why we're opposed to this creature.
I am a firm believer that the integral of e^x = f(u)^n, or, in mathematical notation: sex = fun.

Dodger

Quote from: The_Guest on March 26, 2006, 06:24:23 PM
Mutate has a 30% chance of working, you may as well try to beam your own psi-king.

Is mutate effected by resistance?

QuoteOh...and dodger...I feel I have the right to call myself an experienced player lol.  You said experienced players would not try to beam this thing in the beginning.  Well I would...and I'm experienced...and guest would too because that's why we're opposed to this creature.

Boo, you smell.  ;)


You guys all said you wanted a new creature  :-\ This one looked the most promising, but I understand what The_Guest is saying. Something else would have to be changed.  :(

The_Gu3st

Quote from: MathWiz20 on March 26, 2006, 06:47:49 PM
Oh...and dodger...I feel I have the right to call myself an experienced player lol.  You said experienced players would not try to beam this thing in the beginning.  Well I would...and I'm experienced...and guest would too because that's why we're opposed to this creature.

Ehm... maybe not.

I would probably use this creature (if ever implemented) as a holo most of the time.
I'd only attempt to beam it in desperate measures.

Dodger

Quote from: The_Guest on March 26, 2006, 07:57:00 PM
Ehm... maybe not.

I would probably use this creature (if ever implemented) as a holo most of the time.
I'd only attempt to beam it in desperate measures.

That was what I said.

MathWiz20

Let's say you tried that:

Situation 1: you're going first...a spider is breathing down your neck...you holo your new psi king...and your opponent uses holodetector...your psi king is now gone...and you're screwed...great job psi king...would have been better to try and beam it earlier...

Situation 2:  now you're going second...a spider is still breathing down your neck...you holo your new psi king knowing that the opponent can't holo it for one turn...your opponent runs his spider far enough away that the spider laughs at the psi's 9 str...next turn your psi king gets holoed...and you're screwed...great job psi king...would have been better AGAIN to try and beat it earlier...
I am a firm believer that the integral of e^x = f(u)^n, or, in mathematical notation: sex = fun.

Dodger

You have to take these things into account when you are planning ahead.
Your two examples are too specific to base an argument on.

MathWiz20

I don't understand your logic then lol...what you just said seems to support my belief more than yours...planning ahead is the counter to using the psi as a holo...it supports my argument that you just try it out and hope it works...because then your plan works off of whether it succeeded or not.
I am a firm believer that the integral of e^x = f(u)^n, or, in mathematical notation: sex = fun.

StarSabre

I think you guys are thinking too much about this. You allow fire into the game when someone within 6 feet of you can get a kill before you have a chance to move, literally, by placing it 1 square away from you and getting lucky on odds not so dissimilar to beaming this King. Mathwiz, I knew the argument, I just disagreed with it on the basis that; B-Mech has a defence of 9, this has a def. of 6. This is a very specific and important weakness to b-mech of a different kind. Anyhow, I just think we should try this out for a while. If it's unpopular we can take it out, but if we never try any stuff out, we never stand any chance of the game getting better. Which would be sad. :O
-Crosses Sabre-

StarSabre

Also, Math think of these scenarios;

You make transport on your first move. They beam a psi-king. You use a cyborg/tentacle and 1 hit it. Or you teleport out of range. Or you fort up. If you go second you can make a holo to block it.  Then kill it with the holo.

I do agree that it might be too easy to beam for a neutral unit though. Maybe 10% instead. Personally I think 15% would be ideal but I don't think we can do that with the dice rolling system that's used for working out probabilities... I think. :O If it stays at 20 we can change the Str to 8? Well whatever... this isn't like the old established units, if we discover an imbalance in the stats we can just make a small alteration by popular consensus?
-Crosses Sabre-