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Game Additions?

Started by StarSabre, March 22, 2006, 09:07:25 AM

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The_Gu3st

 :-\ The more and more I keep thinking about it, the more I am opposed. Unless you can add a good defensive move to balance it out, I will stay opposed to this.

Dodger

Ah hah! I bet you never thought you would be apposed and I wouldn't :D

It needs low percentage beam (10% or 20%), low move speed (3), str 4 range.

It's not that great. It has low defense, and I think that attack should probably only be 8 instead of 9.

Dodger

Sorry, another double post. I edited the King.

I edited out all the stupid photoshop shading, made the colours more like the other psi's.
Also changed some colours around, and added an animation for the sword.

What do you think?

StarSabre

Just so we're clear, they used paint, not photoshop, for the sprite. The shading was done by hand. :P I'm fine with the revised sprite though, and I suppose I'm ok with the 20% beam. However, not 30%, please. The stats I suggest therefore are:

Name: Psi King
Strength: 9
Defence: 7
Movement: 3
Resistance: 7
Range: 4
Range Strength: 4
Beam Down Probability: 20%
Alignment: Neutral

I am not averse to lowering the range strength to 3, it's your guy's call :O.
-Crosses Sabre-

the_slayer

well no cause a predator would smash it cause they have same stats so it needs a nice high range i still recomend 5 range.
well apparently ultswordsman is right because matlu deleted all his posts that showed he put his brain to the test the list post and  everything was deleted and topic gone thats pretty lame if you ask me

StarSabre

Name: Psi King
Strength: 9
Defence: 6
Movement: 3
Resistance: 7
Range: 4
Range Strength: 4
Beam Down Probability: 20%
Alignment: Neutral

Is the revised list. Pred's would be easier to take down than this. Let me know what you guys think. Consider the practical implications of this unit in game before you answer. Thanks for help with graphics Dodger :O
-Crosses Sabre-

Dodger

Quote from: StarSabre on March 25, 2006, 08:51:18 PM
Just so we're clear, they used paint, not photoshop, for the sprite. The shading was done by hand. :P

I totally don't believe you  :D Your spriters are lying! It had purple and green and blue in it, why would anyone put random colours in?
And the face was made of like 6 different colours..mine was only two. Reeks of photoshop shading.  :) Oh well no worries.

I prefer it with defence 7. Def 6 is too low.

Dodger

Quote from: StarSabre link=topic=955.msg17223#msg17223
Thanks for help with graphics Dodger :O

That's okay, I might try again with the sword animation. It kind of looks like it's just pivoting in his hand rather than his hand moving...What do you think?

MathWiz20

I haven't posted on this topic yet so I'll give my opinion...

Personally I'm against adding any more creatures, not that I think matlu would implement them anyway but I think it would change the game in more ways than anticipated...

This creature would just be another thing to throw at ur opponent during a 1 on 1 game, making 1 on 1's even more of a holo battle than they are now...which is why I don't like them in the first place.

Plus, since it's neutral, it's practically pointless to wait on it...just try to beam it first turn...you may get lucky...and with 7 resistance and no virus or pulse this thing would be nasty.  So if this thing does get implemented it should be 10%, or else it would dominate with 9 strength, kind of like a random beam of any other strong creature in the beginning.

Why would anyone wait to try to beam this thing later...its percentage will never change.  I always try to beam my cyborgs right from the beginning and hope I get lucky...if I don't oh well.  This is what I think will happen with this creature...and it will be too dominant.

There's my opinion...remember it's just an opinion...no need to flame it.
I am a firm believer that the integral of e^x = f(u)^n, or, in mathematical notation: sex = fun.

StarSabre

Mathwiz, let me try to change your mind.

"Personally I'm against adding any more creatures, not that I think matlu would implement them anyway but I think it would change the game in more ways than anticipated..."

Matlu might consider anything which the playerbase says it wants, hopefully. If not I've wasted my time but I don't really mind. I'm not convinced he'll add it but it's irrelevent atm... this thread is only to show whether or not we actually WANT it. If so, then we'll deal with him adding it. As to it changing the game in more ways than anticipated...

a.) So did units like the B-Mech and Alien Queen, imagine the game without them? Not all changes are bad.
b.) It could always be taken out if it screwed up the game, which is highly unlikely. It might, on the other hand, make it more fun/tactical. I don't see why we couldn't test it before reaching a final decision.

"This creature would just be another thing to throw at ur opponent during a 1 on 1 game, making 1 on 1's even more of a holo battle than they are now...which is why I don't like them in the first place."

If you're going to holo, you're going to holo. It's not like people don't have enough stuff to do it if they're going to anyway. Counter this as you would any other holo.

"Plus, since it's neutral, it's practically pointless to wait on it...just try to beam it first turn...you may get lucky...and with 7 resistance and no virus or pulse this thing would be nasty.  So if this thing does get implemented it should be 10%, or else it would dominate with 9 strength, kind of like a random beam of any other strong creature in the beginning."

7 resistance, yes, but did you see it's defence? Practically any mid to high unit can 1 hit it. I'm happy with 10% though, if other people are. As to waiting on it... true, there'd be no reason to wait to beam, but you might save it in case you need it as a holo. The choice would not be when to beam, it would be to beam or holo.

"There's my opinion...remember it's just an opinion...no need to flame it. "

Wouldn't do so, please respond to mine the same way :O
-Crosses Sabre-

StarSabre

Just so we're clear, they used paint, not photoshop, for the sprite. The shading was done by hand. 


"I totally don't believe you   Your spriters are lying! It had purple and green and blue in it, why would anyone put random colours in?
And the face was made of like 6 different colours..mine was only two. Reeks of photoshop shading.   Oh well no worries.

I prefer it with defence 7. Def 6 is too low. "

It was a bmp, they sent me the four frames. When I switched it to gif for the animation it screwed up the colours a little :/. Seriously, it was paint. I can show you the original bmps if you want.

As to Defence 6, sometimes I see what people are saying about the unit being too uber. So I thought it'd be interesting to see a high unit in the game with relatively low defence. That way you can't just charge blindly in war mech  style, you'd have to make sure it didn't take on more than it could chew and leave itself open to say... a tent or cyborg. Would add a more tactical aspect to the gameplay involving this unit IMO.
-Crosses Sabre-

StarSabre

Bear in mind before you answer the objections you guys would have to some of the following if they weren't already in the game

Teleport
BattleMech and Alien Queen
Force Armour
Jetpack
Fire and Alien Goo
-Crosses Sabre-

Dodger

Quote from: MathWiz20 on March 25, 2006, 11:22:50 PM
Why would anyone wait to try to beam this thing later...its percentage will never change.  I always try to beam my cyborgs right from the beginning and hope I get lucky...if I don't oh well.  This is what I think will happen with this creature...and it will be too dominant.

You could do that with any strong creature. I don't think any experienced players would beam straight away, far better to see how the game pans out, see if you will need it as a holo or not.

QuoteIt was a bmp, they sent me the four frames. When I switched it to gif for the animation it screwed up the colours a little :/. Seriously, it was paint. I can show you the original bmps if you want.

Hehe okay then  ;D, changing to gif using an animator shouldn't have messed up the colours though. Doesn't do that for me.

AgileSabre

I think it is a good idea.  I just think it is too WEAK.

It would have a 10 or 20% chance of beaming.  Those aren't great odds.  Therefore the main way it could be used is by holoing which it could only be in for one turn.  For one of the better units it is pretty weak.  Especially because it is MUCH harder to get one than a mech, spideroid, pred, or alien queen.   Tech can get high VERY quickly, same with life just less used.  This makes beaming spideroids and mechs so much easier to beamed (I have beamed a bunch of them around 70-90%).  This is not possible with a neutral unit.  

Basically they could only use the Psy King for one turn, with this turn it should be more powerful.  Or we could just make it easier to beam and maybe some sort of defense unit against neutral units.

Nobody commented on my idea that by successfully beaming a psy lord or warrior it increases the chance of beaming the psy king.

Dodger

Quote from: AgileSabre on March 26, 2006, 12:23:59 AM
I think it is a good idea.  I just think it is too WEAK.

I disagree. It has str 9, which is fine for one turn.

Quote from: AgileSabre on March 26, 2006, 12:23:59 AM
Nobody commented on my idea that by successfully beaming a psy lord or warrior it increases the chance of beaming the psy king.

I don't think it's a good idea.